Motion that means something
A short rule of thumb for when an interface should move, and when it shouldn't.
Motion is a sentence, not a flourish
Every animation in a product is making a small promise about what's about to happen. If it isn't, it shouldn't be there.
The good rule: motion should help the user understand cause and effect — what they did, what changed, where something went. If it doesn't do one of those, it's decoration, and decoration in a busy interface adds up to noise.
The honest test
Disable the animation. Does the interface get worse to use, or just less fun to watch? If it's the second one, you can probably cut it.
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